Fish / coin reward collection

Status: PARTIALLY OBSERVED (free spins, forced round)

OBSERVED in free-spins/03-feature-call-02-wild-collect.response.json:

  • A WD symbol at reelView[4][2] produced wildCollectedPositions: [[4,2]], wildCount: 1, wildCollectionMeter: 1, wildCollectionWin: 2, rewardPaid: true, multipliedCollection: 2.
  • rewardValues entries look like {position:[reel,row], value, amount, actual, level}; seen values: 2 (level 1) and 15 (level 3). On this call: one entry, value 2.

OBSERVED in call 10 (04-...final-close): three reward entries (2, 2, 15) with totalRewardValue: 19, no Wild on the grid, so rewardPaid: false and nothing collected on that spin.

INFERRED: Money/Coin cells appear in rewardValues and are collected when a Wild lands (matches the game text). level probably encodes coin tier (1 to 3 seen); value, amount, actual were equal in every entry seen, so differences between them are unknown (maybe multipliers).

Meter: wildCollectionMeter went 0 -> 1 (call 2) -> 2 (call 9) = Wilds collected so far. The game text says every 4th Wild retriggers; the meter reached only 2 so retrigger was not seen.

NOT OBSERVED: Dynamite (dynamiteTriggered, dynamiteSymbolsAdded, dynamiteRewardPositions all default), "Mystery Cash" up to 2000x, the Fisherman multiplier boost, coin amounts above 15, and Money symbol codes in reelView.

Built with LogoFlowershow